Advanced methods and tools: new challenges in virtual reality

Virtual Reality (VR) is a computer-based simulation designed to expose users to environments in order to replicate real world objects and events. In this framework, video games are one of the most popular forms of VR media all over the worlds. Their popularity has been fuelled by advancements in gaming technology and interactive devices at a low cost in home gaming market but also in clinical and research settings. Advanced simulations are used to trigger broad empowerment processes induced by a strong sense of presence, leading to greater agency and control over one’s actions and environment. VR can reveal in the user/patient the best experience for recognizing and utilizing new and unforeseen psychological abilities as source of engagement.

Foto_pietrocipressoPietro Cipresso, Ph.D.is Senior Researcher and Chief Technical Officer at Applied Technology for Neuro-Psychology Lab – ATN-P Lab (Istituto Auxologico Italiano) and Contract Professor of “Methods and Techniques of Tests” at Catholic University of Milan.
Cipresso is Author of more than 100 scientific publications and books like “Emerging Trends in Computational Psychometrics,” “Modeling Emotions at the Edge of Chaos,” “Computing Paradigms for Mental Health,” “The Psychology of Social Networking,” and “Virtual Reality: Technologies, Medical Applications and Challenges.”
Cipresso is the Series Editor of the Transactions on Computational Science and Computational Intelligence, Book Series published by Springer, the AssociateEditor of the journal Frontiers in Quantitative Psychology and Measurement, the Section Editor (for Public health, epidemiology and biostatistics) of the Central European Journal of Medicine, published by Springer, Statistical Advisor of BMC Psychology and BMC Medical Informatics and Decision Making, the Assistant Editor of Complex Adaptive Systems Modeling, Springer, and the Associate Editor of the Open Access Books program in Psychology, published by DeGruyter Open.Cipresso has been a Visiting Researcher at Massachusetts Institute of Technology (MIT) and is Principal Investigator or Co-Investigator of several International, European, and national Projects in the fields of Computational Psychometrics, Psychophysiology, Emotions, Brain Computer Interface (BCI), Stress and Virtual Reality. In particular Cipresso has been the coordinator of the project “NeuroVirtual 3D – Definition, development and testing of a 3D simulation system for applied psychology and neurorehabilitation” research project funded by Regione Piemonte for 2012-2014 period.