Inspiration

Inspiration

1. Examples of math games

One of the main examples used to show the impact games can have in an applied sector. F oldit is
a revolutionary crowdsourcing computer game enabling y ou to contribute to important scientific
research.

This page describes the science behind Foldit and how your playing can help.
http://fold.it/portal/info/science

 

Calculation Nation: Developed by the National Council of Teachers of Mathematics, the site offers
students in elementary and middle school “online math strategy games that allow them to learn
about fractions, factors, multiples, symmetry and more, as well as practice important skills like
basic multiplication and calculating area.”
http://calculationnation.nctm.org/Games/ForEducators.aspx

DimensionU is a video game‐based learning resource for K–12 students. Students can access 3D
multiplayer educational video games that help them hone their math and literacy skills, connect
with friends, and compete and collaborate while learning:
http://www.dimensionu.com/dimu/home/home.aspx
InnerTube Games build instruments which you can play. These are designed so that when you play
them, you learn about mathematics: http://innertubegames.net/
A good example of integration of game mechanics/game play and learning
http://www.brainquake.com/
Lure of the Labyrinth is a digital game for middle‐school pre‐algebra students. It includes
math‐based puzzles wrapped into an exciting narrative game where students work to find their
lost pet ‐ and save the world from monsters! Linked to both C ommon Core and national (NCTM)
standards , the game gives students a chance to actually think like mathematicians.
http://labyrinth.thinkport.org/www/
Sine Rider : http://sineridergame.com/

 

2. Useful links to articles, blogs and platforms for the Mathematics theme:

Konstantinos Chorianopoulos, K. & Giannakos, M.N. M (2014). Design principles for serious video
games in mathematics education: From theory to practice. International Journal of Serious Game
http://journal.seriousgamessociety.org/index.php?journal=IJSG&page=article&op=view&path%5B%5D=12&path%5B%5D=21
International Journal of Serious Games special issueon digital games for learning mathematics.
http://journal.seriousgamessociety.org/index.php?journal=IJSG&page=issue&op=view&path[]=13

Lowrie, Tom, Jorgensen, Zevenbergen, Robyn (Eds.) (2015). D igital Games and Mathematics
Learning: Mathematics Education in the Digital Era
http://www.springer.com/us/book/9789401795166

 

Video Games Are The Perfect Way To Teach Math, Says Stanford Mathematician

http://www.forbes.com/sites/jordanshapiro/2013/08/29/video-games-are-the-perfect-way-to-teach-math-says-stanford-mathematician/#745552c926f9

3. Inspirational Talks/Material

Dr. Barab discusses the potential of video games for immersing learners in rich contexts where
they get to apply what they are learning. http://atlantisremixed.org/#77